#include "Plane.h"

Vector3 Plane::Point(void)
{
	return point;
}
void Plane::SetPoint(Vector3 &point)
{
	this->point = point;
}

Vector3 Plane::Normal(void)
{
	return normal;
}
void Plane::SetNormal(Vector3 &normal)
{
	this->normal = normal;
}